Toolbar Map Tanks VR

I really love this product (aside from the fact that Africa and China appear to be unrepresented, but that is for another post). I really don’t want to stop using it, but as I do more and more VR, I am engaging in the well known war on low FPS. When I open up the map from the toolbar it screeches the sim to a halt and then jerks it around for quite a bit. Once I get it settled, it still monsters the performance until I close it. Even then, it can leave the sim a bit laggy after it is closed. I hope there is a fix because it is great to have in VR, especially once I realised I could scale it up.

Ryzen 7 5700 / RTX4080 / 32 GB RAM / Locked to solid 45fps at 90hz (when in VR)

1 Like

Hi,

We are not really able to reproduce this, at least it is not unusable to us. But it does run on the same thread as the sim - this is how the panel building framework is set up. It should not steal many frame when you are not interacting with it, like zooming or panning the enroute chart. Are you saying it does so even when you are not touching the Charts panel? Moving maps could affect performance a little bit, so you could try disabling that too.

There isn’t much we can do unfortunately.

Regards,

Stephen

1 Like

Hi Stephen. Thanks so much for your response. Very much appreciated. Perhaps it would be useful for me to send a short clip of what I am experiencing. I’m pretty sure the lag will be viewable on the desktop mirror. I’ve tried a few things to make it work as it is such a cool thing to have in VR.

Matt

1 Like

I have the same issue only in VR with HP Reverb G2. The map loading brings down the simulator’s fps a lot. This is not the case when I use a Navigraph Charts 8 integration of a tool like the All-in-One panel from flightsimulator.me or the EFB of the FBW A320. The issue is only present when I use Navigraph Charts over the MSFS toolbar and only in VR. My rig is a Ryzen 5800X and a nVidia 3080 with 10 GB VRAM.

I am on an HP Reverb G2 as well. I will grab a clip of the issue and post it in the thread

1 Like

Hi Stephen,

I made a video of a couple of map opens in VR. You can see the frame hits that occur during and just after opening. I don’t always leave the map open for very long so I suppose that would make a difference, if I didn’t open and close it so much. It doesn’t come up as such a big deal looking at it here but I guess it feels like a big deal in VR when the whole world freezes. It’s a shock to the system. Interested to hear your thoughts.

1 Like

Thanks for the video. I can second that as mentioned before. In my case it is even worse, maybe due to my 3080 in comparison to your 4080 - I don’t know.

2 Likes

I mean, it’s not the worst problem in the world and it certainly won’t stop me from using the product. It’s more just to flag it to help development. It’s pretty cool having it in VR. Sometimes I just make it a large size and sort of prop it up like a whiteboard in the seat behind me and turn around for a look at it when I need to.

Yes, I see what you mean. Indeed on startup of the panel, there are many network syncs and since everything runs on the same simulator thread it will be noticeable. It is nothing we can really improve unfortunately. But it is also clear that when the panel isn’t loading, it has minimal impact.

I know it might not help alot in VR, but there is a keyboard combination Ctrl + N which will toggle the panel visibility without completely shutting and loading it from scratch. If you can somehow reach that in VR it would also make it possible to hide and show then panel with minimal VR fluidness impact.

Kind regards,

Stephen

I’m having the EXACT same issue!!! It destroys my FPS performance when I open the toolbar overlay. Hate its happening to you but glad to know its not just me. Im running a 3070ti. The performance issues linger even after being closed. If im flying the Fenix, no biggie because it has a loaded EFB that I can use but any other aircraft, the overlay is critical. I hope they find a fix quick! If it matters, I’m also using a Reverb G2 v.2

Any idea why its just recently become a problem? I’ve been using the overlay in VR for nearly two years without a single issue. Probably the last 2-4 months has left it unusable many times… other times only slightly hinders performance but more time than not, its like an atomic bomb dropped and the studdering/FPS drop is the aftermath. :frowning: SIDE NOTE, thank you guys for the wonderful products. I honestly couldnt fathom using anything other than navigraph. You guys are great and I trust you’ll eventually figure out whats causing it! cheers!

1 Like

Aside from my Reverb G2, I also have a Quest 2… I wonder if anyone else is having the issue on that headset… I just hate to take such a hit in visual quality, which is why I never use Quest 2 on MSFS.

Hi,

There has been no changes on our side to this. Likely there were some regressions on the MSFS side with SU13. It was mentioned on the MSFS Dev Q&A as an issue that is being looked at: Twitch

Regards,

Stephen

Sorry I missed this reply. Thanks so much for your response. I can assign this to a voice attack key for voice trigger so that will work well. Thanks again. Matt.

This topic was automatically closed 2 days after the last reply. New replies are no longer allowed.