HowTo - Recommandation for Addon Scenery Designer

This “HowTo” is a short guideline, what addon-designer should be consider, when they want to use the underlying navdata (default ones or from some other provider).

  • You should try to split your scenery from the navdata. The reason for that is, that whenever something changed in the navdata, you must also update your scenery on-time not be outdated (and also your user must update his scenery file). To include terminal-waypoints, terminal-procedures, … is a more or less bad design and should be avoided. ASOBO/MS and we too, update the navdata all 28 days as in real-world.

  • It is highly recommanded, to use the “DeleteAirport” element, even when the airport doesn´t exist in the default data. You can´t be sure, that someone else build the same airport and when you don´t include it, you see the “double scenery” effect (double runways, markings, lights, …).

    To avoid this, add following in your airport project:

    <DeleteAirport
       deleteAllApronLights="TRUE"
       deleteAllAprons="TRUE" 
       deleteAllHelipads="TRUE" 
       deleteAllRunways="TRUE" 
       deleteAllStarts="TRUE" 
       deleteAllTaxiways="TRUE" 
       deleteAllBlastFences="TRUE" 
       deleteAllJetways="TRUE" 
       deleteAllControlTowers="TRUE" 
       deleteAllPaintedElements="TRUE" 
       deleteAllLightSupports="TRUE" 
       deleteAllTaxiwaySigns="TRUE"
    />
    

    With this statement, you can be sure, that your scenery (if it´s high enough in the scenery-hierarchy) overrule all other sceneries which are lower but your scenery uses the navdata which are installed (3rd party or the default data).