it’s been a year since the last time this topic came up, a lot has happened in the meantime. We are more than happy to be able to rely on the navdata provided by Navigraph and our community is growing. Some of the big showcase Boeing 747 simulator cockpits are based on PSX - but who am I talking to, most flight simulation veterans know this I guess
Now, the thing we’d absolutely love to see would be native support for Aerowinx PSX by Simlink to have the phantastic moving map feature available at any time in any configuration/setup.
As mentioned in this thread it should be fairly easy to implement. A big bonus are two factors I’m always happy to see in a professional environment:
the developer Hardy Heinlin shows an extremely humble, supportive and down to earth attitude which makes it enjoyable working with him.
interfacing Aerowinx PSX not only is quite simple but also very stable in terms of changes to expect - so far there is very likely nothing expected to be changed in the existing variables and interfacing methods.
Thank you for your amazing work and products, I enjoy using them for many years now.
I would also very much appreciate it if you would now consider adding this feature to Simlink as it is not always convenient to be obliged to have a ‘scenery generator’ running in the background to have the Navigraph moving map capability available for PSX.
Regards
Simon
Exactly - as I wrote in my initial message (which has been cited above, thanks), the PSX interface is rock-stable and easy to implement. Some 20 lines of code should do it, plus some overhead for error handling (wrong IP/port, loss if connection), for UI amd to handle the situation where PSX and another sim (XP, P3D, MSFS) run simultaneously on the same (or different) PCs (which is the case in some PSX setups). But that should be all.
Would love to see some tiny percentage of capacity from the excellent programming team devoted to this (hopefully small) project.
We’ve noted your interest. We are planning some major updates to the Simlink app in the coming months, and we’ll investigate adding PSX support. Please standby for a while longer.
Please let us know if we can help in any way - I’m pretty sure everyone in these threads would be more than happy to get this going, and there is plenty knowledge available in the PSX community in terms of interfacing that phantastic simulator.