Hi Richard,
my comment was meant as a global one. Due to the fact that state Localizer coordinates are not precise enough for our purpose or published with low resolution there will be always offsets to the MSFS centerline or add on scneries in certain cases.
In order to be independet from state source datas for Localier and GP datas, there should be and editor built by Navigraph where users could correct any sort of misalignement.
Maybe that editor could be connected to a shared database where users could contribute to fix the errors. (Default or Add On Sceneries).
Microsoft has a similar Idea for the Airport itself (World Hub)
Now we just need something similar for the Navaids.
Following values need to be available in the editor:
Localizer:
Identifier, Name, Frequency, Course, Magvar, Range, Width, Coordinates, Elevation
Glideslope: Angle, Range, Coordinates, Elevation
DME: Range, Coordinates, Elevation
One could also do that with ADE for MSFS or the own MSFS editor but for the purpose of Localizer, Glideslope, DME corrections they are not very user friendly and still stick to the idea that navaids and airport scenery are connected to each other and in the same project file That is not the case anymore with MSFS since navaids are now stored in separate BGLs outside of the airport scenery.
In case of the default airports there could also be some automation applied by Navigraph that you always recalculate the Localizer coordinates onto the extended MSFS RWY centerline for non-offset Localizers. In the beginning MS did that already before they discovered that it actually doesn`t work if there is an offset localizer
Regarding 3rd party scenery: If the scenery designer did not place it exactly where the default scenery was or an old FSX, P3D scenery is used as base, it is very easy to introduce an offset. Also, if the default scenery is not placed where it should be there could be offsets as well. Satelite Images depending on source also could introduce offsets depeing on the date of the picture. (Look at Google Earth where you can see them moving when changing the timeline)
Regards Jan-Paul